![]() Weight is more difficult and more fuzzy, because a lot of monsters and such are made out of weird materials of different density than human flesh and bone. Although it does fit with the diagram in the DMG. Most of the time, just setting the max to control size of the next size. Keeping in mind, again, that these are just numbers I picked out of the air, based on what kind of makes sense given the control area described above. ( average adult humans have a height of 5.6) Small and medium, as currently written, is a weird distinction. That is, I wouldn't let a medium humanoid creature get taller than 10ft., because with a sword their reach would logically be larger than the 5 foot space. In general, I think a height less then next control space is about what you'll in the most monster stat blocks for a given size, as a general rule of thumb. I think it is along the lines of designers thinking, "We all know what medium creature looks like, and what a huge creature looks like, but we don't want to some hard fast rule that 9' is medium and 9'1" is large." Height (The extreme end would be rug of smothering which is Large and well. You could maybe take the depicted heights as (approximate) upper bounds, it gives little for lower bounds if you want to cover all existing monsters. It rather obviously doesn't cover anything non-bipedal (the worm isn't much help because that shape doesn't generalize well, and Gargantuan is just anything bigger than Huge anyway), nor does it actually say anything about what the limits or borders are. There is a chart on page 248 of the Dungeon Master's Guide which shows creatures of different height, but it doesn't give you what you were looking for without a lot of extrapolation: The only part the game really defines (PHB 191) is the creature sizes dictating the space the occupy in combat, which doesn't cover verticaly, and is "not an expression of its physical dimensions." The same goes for verticallity in general, really. It doesn't really spend a lot of time on height outside of cylindrical spell effects and player characters. ISBN 978-0-7869-6560-1.There's a reason you don't remember such a chart, because 5e doesn't have one. ![]() ↑ Mike Mearls, Jeremy Crawford (2014).↑ Christopher Perkins (November 2018).↑ Mike Mearls, et al. (November 2016).↑ Jennifer Clarke Wilkes ed. (January 15, 2008).↑ James Ward and Robert Kuntz (November 1984).Cordell, Ed Greenwood, Chris Sims (August 2008). Īppearances Card Games Blood Wars Gallery Thrym was borrowed from the Norse pantheon and exists in both the Forgotten Realms and Greyhawk campaign settings.Īt some point, Thrym fathered the Empyrean Nalkara with Auril, goddess of winter. Since birth, the two had competed to be the first at everything. Thrym was known to have a rivalry with his twin, Surtur. History Īt some point Thrym forged a magic warhammer by the name of Matalotok. Much like the World Tree cosmology, he was said to wander the plane with a company of giant jarls. In the Great Wheel cosmology, instead of the domain of Fimbulwinter he co-ruled the entire plane of Jotunheim alongside his brother Surtur. He was said to roam the mountains and glaciers of this plane, rather than maintaining a permanent residence. It was said to be mountainous, but still filled with snow, ice, frost, and glaciers. In the World Tree cosmology his domain was located in the plane of Jotunheim. In the World Axis cosmology this was located in in the Elemental Chaos and described as a wide tundra illuminated by sparkling frozen waterfalls. Thrym ruled the realm of Fimbulwinter, with a stronghold and festhall known as Nyfholl. His signature weapon was a large double-bladed greataxe. He often granted frost giants the ability to use arcane magic like a wizard. Only highly magical weapons could even touch him enough to injure him. Thrym could breathe a devastating cone of cold out to 100 ft (30 m) and was completely immune to cold- or ice-based attacks. When not directly preparing for war, Thrym was known to be fairly aloof, wandering his realm restlessly. He typically wore chainmail and a coat made of white fur. ![]() ![]() Thrym appeared as an exceptionally large frost giant.
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